You're not the only one.  I thought this got fixed long ago when Todd's
borgs showed how well this tactic worked.

Brian

----- Original Message -----
From: "Trent Piepho" <xyzzy at speakeasy.org>
To: <vanilla-list at us.netrek.org>
Sent: Thursday, December 06, 2001 9:29 PM
Subject: Re: [Vanilla List] Growing Netrek - Measures


> On Thu, 6 Dec 2001, Tom Holub wrote:
> > On Fri, Dec 07, 2001 at 08:48:50AM +1100, James Cameron wrote:
> > > Mark's analysis shows that the randomised position generated by the
> > > server for each cloaked player should be generated once per turn
rather
> > > than once per client per turn.
> >
> > I don't think that's clear.  Humans probably use random-error averaging,
> > too.
>
> I think what he saying is that each client should receive the same random
> position, so that multiple clients can't communicate and derive more
> information.  It really would have no effect on human players with
non-borg
> clients.
>
> Actually, I thought the server already did this?
>
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