You're not the only one. I thought this got fixed long ago when Todd's borgs showed how well this tactic worked. Brian ----- Original Message ----- From: "Trent Piepho" <xyzzy at speakeasy.org> To: <vanilla-list at us.netrek.org> Sent: Thursday, December 06, 2001 9:29 PM Subject: Re: [Vanilla List] Growing Netrek - Measures > On Thu, 6 Dec 2001, Tom Holub wrote: > > On Fri, Dec 07, 2001 at 08:48:50AM +1100, James Cameron wrote: > > > Mark's analysis shows that the randomised position generated by the > > > server for each cloaked player should be generated once per turn rather > > > than once per client per turn. > > > > I don't think that's clear. Humans probably use random-error averaging, > > too. > > I think what he saying is that each client should receive the same random > position, so that multiple clients can't communicate and derive more > information. It really would have no effect on human players with non-borg > clients. > > Actually, I thought the server already did this? > > _______________________________________________ > vanilla-list mailing list > vanilla-list at us.netrek.org > https://mailman.real-time.com/mailman/listinfo/vanilla-list >