On Fri, Dec 07, 2001 at 10:41:53AM -0800, Tom Holub wrote:
> On Fri, Dec 07, 2001 at 11:47:04AM -0600, Darryl Palmer Jr wrote:
> > I see what you are thinking.  Should the scenarios just be some simple
> > script that displays messages and expects that certain actions or
> > conditions occur in an amount of time?  For example if it says press '5'
> > for warp 5, should it disable most of the other keys other than 5?
> It shouldn't say warp 5, it should say maxwarp.  Let's not get people
> into bad habits.

Let them get a handle on their ship before you sic a base on them.

Once the concepts are down, techniques can be taught.

Anyways... they shouldn't stick with maxwarp. Especially with a DD,
I've found toggling between 4, repair, and maxwarp to be quite
effective. (Oops... this may have re-opened the debate about whether a
DD is effective against a clued opponent except as a runner
scum... hehe)

mark

-- 
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