On Fri, Dec 07, 2001 at 10:41:53AM -0800, Tom Holub wrote: > On Fri, Dec 07, 2001 at 11:47:04AM -0600, Darryl Palmer Jr wrote: > > I see what you are thinking. Should the scenarios just be some simple > > script that displays messages and expects that certain actions or > > conditions occur in an amount of time? For example if it says press '5' > > for warp 5, should it disable most of the other keys other than 5? > It shouldn't say warp 5, it should say maxwarp. Let's not get people > into bad habits. Let them get a handle on their ship before you sic a base on them. Once the concepts are down, techniques can be taught. Anyways... they shouldn't stick with maxwarp. Especially with a DD, I've found toggling between 4, repair, and maxwarp to be quite effective. (Oops... this may have re-opened the debate about whether a DD is effective against a clued opponent except as a runner scum... hehe) mark -- mark at mielke.cc/markm at ncf.ca/markm at nortelnetworks.com __________________________ . . _ ._ . . .__ . . ._. .__ . . . .__ | Neighbourhood Coder |\/| |_| |_| |/ |_ |\/| | |_ | |/ |_ | | | | | | \ | \ |__ . | | .|. |__ |__ | \ |__ | Ottawa, Ontario, Canada One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them... http://mark.mielke.cc/