On Fri, Dec 07, 2001 at 11:47:04AM -0600, Darryl Palmer Jr wrote:
> I see what you are thinking.  Should the scenarios just be some simple
> script that displays messages and expects that certain actions or
> conditions occur in an amount of time?  For example if it says press '5'
> for warp 5, should it disable most of the other keys other than 5?

It shouldn't say warp 5, it should say maxwarp.  Let's not get people
into bad habits.

> If we have bots anyway, should have a way of having a "ghost" ship
> demonstrating certain manuevers and actions?  For some things it doesn't
> make sense, but for escorting or synching we can either script the
> escorting and synching demonstration or playback a netrek game that
> demonstrates it.
> Is it necessary to be able to have a floating cursor or to change the
> colors on the player's screen to draw his attention to certain things?

It certainly would be nice.