On Tue, 8 May 2001, Steve Sheldon wrote:
> Sounded simple, but I cannot find a reliable way to determine on the client
> if a player is an observer or not.

There is a player flag, PFOBSERV, that observers get.  Can't you check that?

I suggest changing the status value of POBSERV from 5 to 6.  That way it would
match the observer status used in the paradise server and understood by the
paradise clients.

You might also try checking what happens with other clients when they get an
unknown status value.