On Tue, May 08, 2001 at 09:20:20PM -0500, Steve Sheldon wrote:
> Sounded simple, but I cannot find a reliable way to determine on the client
> if a player is an observer or not.

The observer code is all messed up.  Even the server does not reliably
use the POBSERV or the other flag (I forgot which, PFOBS or something).

When we first expanded the observer count to 16 with arbitrary slots
being assigned to the observers, it caused problems with a lot of clients.
That's why the server enforces observers to be in slot g or higher.

This is a problem that is more general than good observer support.  Popular
clients like BRMH and COW 2.0 

All the clients really need to be moved to the same network code base.
That way, recent changes to that code (such as support for cambot) would
propagate to other clients.

Dave Ahn | ahn at vec.wfubmc.edu | Wake Forest University Baptist Medical Center

When you were born, you cried and the world rejoiced.  Try to live your life
so that when you die, you will rejoice and the world will cry.  -1/2 jj^2