On Fri, Sep 20, 2002 at 05:58:00AM -0700, Zach wrote: > Ok. At some point the code was already saw since those > lag statistics were in that old LTD stats. So my > question is do we have a code repository/archive for > the prior releases of Vanilla? If it's a question of > just finding the old code and plugging it into the new > release I can give it a whack. Yes, we have CVS. Other than that we have prior releases in the same directory that contains the current release. Tell me where and when you saw this functionality in the server. > > Who is you? > I am Zach. You had made a statement using the word "you" and I was asking which you you meant. > > Send you what code? > The code that generated the LTD lag statistics from > the old Vanilla release. I'm not aware of any such code. > > robots/end_tourney.pl > Ah so it is a seperate perl script? Why not have C > routine instead? It isn't separate, it is shipped with the release. Since the process is a text log analysis, Perl does seem a reasonable choice. I see no reason for coding it in C. It only runs once, at the end of a game, so performance is not a significant issue. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/