Well, somehow it's probably my fault. I'd guess it might have something to 
do with the fact that I didn't want to save stats with bots in the game. If 
you're looking to correct the problem I'd start looking there. I'd also see 
if having a real game would cause your players to save correctly. 

Sorry if I broke things :/ 

Nick 

David Watson writes: 

> 
> 	Hi,
> 		I'm trying to get a Pre-T server going and I've a problem with it. On 
> approx 28th Jan I grabbed the code from CVS and compiled it, I've got a 
> running server that people can connect to  (eurotwinks.netrek.org). I'm 
> having some trouble connecting to the metaserver but after a little advice 
> I think thats a config error at my end. 
> 
> 	The player database is broken however. When I add a new character the 
> .players increases in size but on subsequent logins I have to give the 
> password twice and the .players increases in size. 
> 
> 	the pledit util segfaults on the file. 
> 
> 	If I copy an old .players across from another server I can log in with 
> existing characters and run pledit. New characters do not add properly and 
> as soon as there is one in the database pledit will segfault. 
> 
> Any ideas? 
> 
> Cheers
> Dave 
> 
> 
> _______________________________________________
> vanilla-devel mailing list
> vanilla-devel at us.netrek.org
> https://mailman.real-time.com/mailman/listinfo/vanilla-devel 
> 
 



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