Or just reset all kills to 0 once t-mode starts.

Or restrict out-of-t same-ip t-mode to very late time period like 5 to
7am or something.

Zach

On 4/14/06, James Cameron <quozl at us.netrek.org> wrote:
> The following patch is for discussion.  It changes the t-mode scumming
> check by preventing t-mode from beginning at all if there are players
> present from the same IP address.  Once the duplication is resolved
> t-mode begins.
>
> It is implemented as a state machine.  The state variable is:
>
> static enum ts {
>         TS_PICKUP,
>         TS_SCUMMERS,
>         TS_BEGIN,
>         TS_TOURNAMENT,
>         TS_END
> } ts = TS_PICKUP;
>
> Alternate ideas I've been playing with ...
>
> - exclude the duplicate IP players from the total per team, such that
>   with four clients on Federation from the same IP, they'd need another
>   three ships before Federation would be considered to have quorum,
>
> - make CHECKSCUM a maximum number of duplicates allowed, so that
>   legitimate players from the same IP are permitted,
>
> - if every slot is guest, don't care, allow t-mode.
>
> (The intention is to hinder the social "problem" of players feeding
> their character kills while waiting for other players to arrive.
> Distortion of t-mode statistics.  It's not that I care about the
> statistics, it's that people perceive the problem.)
>
> --
> James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/
>
>
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