Cool. Good work Greg!

Zach

On 1/7/06, Gregory Hermann <gregoryhermann at yahoo.com> wrote:
> This was done using two open source projects - ogre3d
> and CEGui, a UI toolkit which can be made to dovetail
> into the Ogre3d rendering engine. It does require a
> hardware accelerated card of some sort, but most
> recent computers should be able to handle the
> baseline. Ogre provides a layer on top of arbitrary
> rendering engines so can be used for both openGL and
> Direct3D. Everything is fully 3d. No photoshop
> involved, except to create textures for the
> environment and ships. The models (done using blender)
> are still untuned, needing a better shading model and
> more, so it should look significantly better in its
> final incarnation.
>
> Coding is done in C++, so no VM required.
>
> --- Zach <netrek at gmail.com> wrote:
>
> > Wow! Can I ask what tools you used to make this
> > client?
> >
> > How did you create the ship models and weapons? How
> > did you create the
> > background? Was this done in photoshop?
> >
> > Are the image objects vector graphics? Will you
> > implememt 3D ray-tracing?
> >
> > Are you using a toolkit like OpenGL?
> >
> > Is the coding done in C? C++? Java? Did you use any
> > toolkits or is
> > everything coded from scratch?
> >
> > Zach
> >
> > On 1/7/06, Gregory Hermann
> > <gregoryhermann at yahoo.com> wrote:
> > >
> > > Thanks for reminding me! Screenshots are now
> > posted in
> > > the sourceforge project and are available at
> > >
> >
> http://sourceforge.net/project/screenshots.php?group_id=156216&ssid=24947
> > >
> > > As I said, it's a work in progress. Lots need to
> > be
> > > done with the shaders and whatnot, but that's the
> > > "fun" stuff to implement. <g>
> > >
> > > --- "Frank W. Miller" <fwmiller at cornfed.com>
> > wrote:
> > >
> > > >
> > > >
> > > > Are there any screenshots?
> > > >
> > > > Thanks,
> > > > FM
> > > >
> > > > On Sat, 2006-01-07 at 16:03 -0800, Gregory
> > Hermann
> > > > wrote:
> > > > > Updated - Now supports pretty much the full
> > > > default
> > > > > command map. Plasmas still not in, and cloaked
> > > > ships
> > > > > render oddly - Missing visual effects for
> > states
> > > > > (repair mode, bombing, tractoring, etc),
> > however
> > > > > actions do occur. Hud is in with progress bars
> > and
> > > > > whatnot. I hope to have more of these issue
> > > > addressed
> > > > > in next weeks release, but I'd appreciate any
> > > > > feedback. Thanks!
> > > > >
> > > > > --- Gregory Hermann <gregoryhermann at yahoo.com>
> > > > wrote:
> > > > >
> > > > > > Windows only -- In progress - Available from
> > > > > >
> > > > >
> > > >
> > >
> >
> http://sourceforge.net/project/showfiles.php?group_id=156216
> > > > > >
> > > > > > Uses Ogre3d and CEGUI, both open-source
> > projects
> > > > as
> > > > > > well. Source for this is available and
> > should be
> > > > > > portable to linux and other unix systems,
> > > > (provided
> > > > > > someone else really wants to deal with it.)
> > > > > >
> > > > > > Client is incomplete, though. Login/etc
> > works,
> > > > most
> > > > > > dogfighting works, however
> > > > tractoring/pressoring,
> > > > > > bombing, cloaking are currently
> > unimplemented.
> > > > > >
> > > > > > As such, an RSA key is also not available.
> > > > > >
> > > > > > Working on it. Hope to have something more
> > solid
> > > > in
> > > > > > the future - Could use help, though. My
> > artistic
> > > > > > talents are quite limited.
> > > > > > Any questions/etc, please let me know.
> > > > > >
> > > > > > Thanks!
> > > > > > -
> > > > > > Greg
> > > > > >
> > > > > >
> > > > > >
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