On Mon, Jun 05, 2006 at 05:42:48PM -0700, William Balcerski wrote:
> The best conclusion I can some up with, is that since player status
> and whydead are in 2 different packets with SP, vs. in the same packet
> with long packets, there is some timing problem.   I just can't figure
> out why.

Are they both being sent in TCP, or a cross between UDP and TCP?  UDP
packets can overtake the TCP stream.

James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/