On Mon, Jun 05, 2006 at 05:42:48PM -0700, William Balcerski wrote: > The best conclusion I can some up with, is that since player status > and whydead are in 2 different packets with SP, vs. in the same packet > with long packets, there is some timing problem. I just can't figure > out why. Are they both being sent in TCP, or a cross between UDP and TCP? UDP packets can overtake the TCP stream. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/