Wed Jun 21 20:35:21 CDT 2006  williamb at its.caltech.edu
  * Show geno messages for observers
         * genspkt.c (sndSelf and sndSSelf):
           Factorized check for whether packet should be marked as critical.
           (check_sendself_critical): New function.
           Player status (via sndPStatus) is sent before player whydead (via sndSelf
           or sndSSelf).  When whydead changes, the packet must be marked as critical in
           order for that information to arrive first, so that observers can get a proper
           whydead message upon genocide.  This was previously done for just sndSelf, but
           with this patch, both sndSelf and sndSSelf now do it, and observers get geno
           messages with short packets on.
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