On Fri, 19 May 2006, William Balcerski wrote: > > I think adding a new feature to send 32 positions via short packets would be a > > good idea. I had been planning to do just that, when the netrek CVS went > > down. > > > Suppose I should mention Netrek XP 2006 draws the new ship bitmaps to > 255 positions :P I'd prefer the actual p_dir be sent if possible, it's Borg! It's part of the game to figure out ship direction from ship motion. Clued players will turn to the edge of the bitmap rotation so that they can change direction faster than their enemies expect. Why not just make a torp aim borg? blah blah 10 updates/sec is unfair! blah blah color clients blah Seriously, why only 255? That means I can still one up you with 256 in the next version of Paradise 2000. > the most important piece of information (imo) lacking in short packets. What else is lacking, that a non-borg client can use? I had a patch to add armies dooshed by planets, but that's not in the old style protocol either. Torp and plasma direction isn't sent, but a client can't use that. I guess there is speeds over 15. Not something you have to worry about in a normal game. I think the easiest way to add more ship positions would be to append the data to the end of the VPlayers packet. Add the lower four bits for each player in the vplayer packet, in order, to the end. Just four bits per player extra bandwidth.