> The reason I did not want bots on continuum is that > they would ruin the stats, created mostly by real > people playing on continuum. > > I would not be against a "PRE-T" mode on continuum. > Where bots would be in the game to get a 4x4 game > going with planet taking and bombing. But the stats > should not be affected (well, except for kill ratio). > Planets and bombing stats do not get counted unless there are 3 humans on your opposing team, and in the case of planet takes, there must be 3 humans on each time. See all the calls to realNumShips() in daemonII.c > When there's enough for t-mode. The bots should ALL > LEAVE. And t-mode begin. > Well the way pret mode works is the bots leave 1 by 1 until there are 8 humans, and thus no bots left. As for not having t-mode, well, the whole point of pret mode is so you can take planets and bomb armies even when there aren't enough humans. And to do that, you need t mode, even artificial, non-stat counting t mode. > Then if there's not enough people for t-mode. There > should be a delay, say 5 minutes. then PRE-T > re-commence. > Yes this is exactly how it works. As soon as you get to less than 8 players, it starts a 5 minute timer, if 8 humans aren't reached in that time, pret entertainment starts up again. If you reach 8 humans, it resets the timers, so if you gain t mode briefly then lose it, it will be another 5 minutes before pret can start again. > Optionally (though slightly against this), there could > be a galaxy reset when switchng between PRE-T and > regular t-mode. So the game can really start with a > new foot. Maybe we should limit the galaxy resets to > once every 2 hours (if there was a galaxy reset < 2 > hours ago, won't reset again). > On changeover from pret to real T, there is a galaxy reset. Bill