On Mon, Apr 02, 2007 at 04:54:39PM -0700, ChronosWS wrote:
> If you are going after players, your first target must be Windows,
> because that's where the players are.  At a minimum, you must make a
> client which fully supports this platform.

Agreed, and that's been on my list of things to encourage for several
years.  Just that I won't do it directly myself because I lack
experience and software licenses.

> A good way to do this would be to write it in C# against .NET and
> Mono, using the SDL and OpenGL wrappers as Mono is cross platform.  

Shrug.  Exact implementation technology is unimportant.  It is the
network protocol that makes the game.  If we have developers who will
work on that implementation, then go for it.  If you need help with the
network protocol, I'm here to answer questions.

-- 
James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/