On 3/31/07, mark at mark.mielke.cc <mark at mark.mielke.cc> wrote:
>
> The issue here is two-fold:

Hi Mark,

Thanks for explaining further that was interesting. Do you know how
commercial games which use a client-server model handle this problem?
And how about more sensitive data such as those financial
institutions, the military, for profit R&D, govt. R&D would handle.

Zach