On 3/31/07, mark at mark.mielke.cc <mark at mark.mielke.cc> wrote: > > The issue here is two-fold: Hi Mark, Thanks for explaining further that was interesting. Do you know how commercial games which use a client-server model handle this problem? And how about more sensitive data such as those financial institutions, the military, for profit R&D, govt. R&D would handle. Zach