On 4/12/07, Karthik Arumugham <karthik at karthik.com> wrote: > > I like this one. The color could vary continuously from pure red > (100% damage inflicted) to pure green (0% damage inflicted.) This is > a good example of a teaching tool that does NOT change the game > mechanics. Yeah this could be a a very non evasive non infoborg feature. > I have thought about this one as well. Even better, it could act as a > counter of how many people are ready to play their selection default > game type. So, for example, it might alert if 10 people who've > selected Bronco all have the meta window open. These 10 people might > not otherwise play since they might not want to wait for a game, but > if you alert them all at once a game may be likely to happen. Perhaps if a certain predefined threshold of players with metaservers open is reached they could all be emailed or even sent a message directly to their desktop. Setup a central zephyr server and let each metaserver come with a preconfigured zephyr client subscribed to instance "netrek-t" and we could have other instances for clue games and what not. :-P Zach