----- Forwarded message from James Cameron <quozlatus.netrek.org> ----- > Unfairness in the context of a running game is destructive, and > should be avoided, but the implementation of this varies according > to the participant. Some demand client blessing, with a refusal to > admit the technical uselessness of such a concept. There is no 100% safe system easily implemented, but that's not even needed: die hard cheaters aren't stoppable, but making it too easy for everyone is like inviting such bad attitude as habit eventually. Raising the threshold just a little makes it harder for simpletons to just change a few simple things to give them an advantage and reduces the number of people capable of cheating, just because it isn't as easily possible anymore. They'd have to put some effort into it they aren't willing to spend in big numbers. > By my decision, the only threshold of control is the Netrek > protocol on TCP and UDP. I once said I like this simple limitation, but seeing my quoted example of phaser targeting aids this is too little, because this can't be controlled by the protocol, yet it is against the "fair game" concept where the core action is supposed to be performed by the human. -- © Rado S. -- You must provide YOUR effort for your goal! EVERY effort counts: at least to show your attitude. You're responsible for ALL you do: you get what you give.