> Newbies get a downgraded ship. No matter what ship type they choose,
> they end up in a CA. This CA will have det own disabled, and if you
> are > 2/3 CA phaser distance from the nearest enemy, your torps will
> linearly go down in speed to a minimum of 67% until you reach 4/3 of
> CA distance from an enemy ship, at which point they will not slow
> further.
I don't like this..it means they are learning a different mechanics of how
their ship works to how it will eventually work.  Plus it will screw up
DFing for anyone around them.

> I think the first change will not be  noticed by newbies, and the
> second change will help encourage them to play more aggressively,
> rather than the plinkage-from-afar that we see nowadays. Also
> important, the combination of changes will make a clued player not
> want to ever play the "newbie ship."
How about we just let CA and SC be the only 2 ships they can play
until they get to goal X.  Whether that be rank or something else.

> As compensation for the above, these players will get to see full
> damage on friendly/enemy ships, will see army counts on all planets
> (perhaps with a "Bomb Me!" message or similar), and will have some
> additional form of beeplite enabled to highlight "dangerous" enemy
> ships. Again, not enough to make a clued player use that ship.
No way on the damage thing.  You send that info to client and it will be
used for borgs.  Hell I'd be tempted to write a private borg client to show
enemy damage, that's a huge advantage :).  As for highlighting dangerous
enemy ships, how do you determine that?  As for army counts on all
planets, if you think it's a helpful feature to newbies, then how about
just give it to everyone?

> To implement this, upon client launch a dialog stating something like
> "This client is in newbie mode, which will allow you to see extra
> information on ships and planets to help learn the game. Some
> advanced features will be disabled in newbie mode." should be
> displayed. There should be an "I am an experienced player, use
> default ships" checkbox that permanently disables that message and
> disables newbie mode, caching the value for future launches. The
> client will then send a packet to the server that causes that slot to
> be flagged as a newbie, and ANY ship selection will result in a CA
> modified as above.
I still like the idea of rank being used towards this.  To allow clues to
play as guest, have a per IP database server side to recognize them as
clue as long as they have a character of rank X or higher that they have
played from that IP address.

> Once a player in newbie mode hits Lt. Cmdr., the client should
> automatically disable newbie mode as above. (Possibly a DI level
> between Lt. Cmdr and Commander as guest, since for guests Lt. Cmdr.
> seems too low and Commander seems too high.)
Server side.

> Thoughts? I'm especially open to ideas on things other than det own
> that can be removed from newbies' ships without hurting their
> learning, but which would frustrate experienced players enough to not
> play with (and thus abuse the info capabilities of newbie mode.)
Sending new info to the client, trusting client authors not to abuse
it and give that information to anyone using the client....no I don't
think that's the way to go.