=- To netrek-dev at us.netrek.org wrote on Sat 31.Mar'07 at 15:55:49 +0200 -= > It's a question of preference: > a) retain requirement of past times skill as indicator of superiority > vs. > b) accelerated playing quality. > > I go for b). > Does it really matter _why_ some player does the right thing as > long as he does the right thing? > He can learn afterwards why it is right if he doesn't get it on > his own from the start. Oh, I forgot one more question of preference (means there is no "correct" answer, the whole community or server-admins must then decide which way to go): a) enjoy a high quality game with good playing on both sides independent of where the playing quality originates from vs. b) a competition to figure out who's the best at a given skill. I'm biased on the latter preference Q, because I don't excel at any relevant skill, therefore I prefer a). :) -- © Rado S. -- You must provide YOUR effort for your goal! EVERY effort counts: at least to show your attitude. You're responsible for ALL you do: you get what you give.