On sydney.netrek.org last night we held a game with a manually activated draft without the INL robot. I used "setship N captain" to mark the captains, then "setgame inl-draft-on" to trigger the draft. It worked fine but for a minor problem. A player joined near the end of the draft sequence, but was not PALIVE until after the last pick had moved into position, and as a result the draft ended at about the same time the new player appeared. Unfortunately I didn't get a recording, so I don't know the exact timing. The player ended up with his fresh ship up near Ald, despite joining Fed team. Fed therefore had a nice bombing advantage. I've had a quick look through the code, but has anyone else any ideas? -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/