Yeah, good point, so I'd added a check to is_idle() to return true for
any player not in INL_DRAFT_OFF.

Added INL_DRAFT_CAPTAIN as well, yes it is redundant, but it simplifies
the logic significantly.

If a captain locks or tractors a player, they are selected.  If a
captain pressors a player, they are deselected.  I'll worry later on
about how these are implemented, and whether a deselect needs to be
approved by the other captain.

Revised patch attached.

James Cameron    mailto:quozl at
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