So if you :ita someone you won't hear their audio? :) Do you envision adding VOIP functionality to Vanilla or use some FOSS application alongside the server? A member of FMC has a Ventrillo server for us to use with 20 channels. I found this Speak Freely (Windows and UNIX code exist): http://sourceforge.net/projects/speak-freely-u/ On Thu, Apr 3, 2008 at 7:01 PM, James Cameron <quozl at us.netrek.org> wrote: > Now is the time. We can probably afford the bandwidth. The last player > I know on dialup has finally upgraded. Let's look into what it will > take to augment the most popular clients with audio, routed via the > server. I'm happy to program the server side. > > In a game, each team would have audio of themselves, perhaps with 3dB of > impedence added per rank below Admiral. > > In a clue pre-game, before and during a draft, the audio would be shared > across all teams. > > Out of t-mode, shared across all teams. > > During conquer parade, shared again. > > I've learned what I need to know about audio on the Linux side, I think, > but I'd appreciate anyone else piping up. What can we build upon, and > what open source code is available? > > -- > James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/ > > _______________________________________________ > netrek-dev mailing list > netrek-dev at us.netrek.org > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev >