James Cameron wrote: > Now is the time. We can probably afford the bandwidth. The last player > I know on dialup has finally upgraded. Let's look into what it will > take to augment the most popular clients with audio, routed via the > server. I'm happy to program the server side. > > In a game, each team would have audio of themselves, perhaps with 3dB of > impedence added per rank below Admiral. > > In a clue pre-game, before and during a draft, the audio would be shared > across all teams. > > Out of t-mode, shared across all teams. > > During conquer parade, shared again. > > I've learned what I need to know about audio on the Linux side, I think, > but I'd appreciate anyone else piping up. What can we build upon, and > what open source code is available? > Ooooo.... 8 year olds can swear at us in 8khz... :-) I do like the idea, though. Cheers, mark -- Mark Mielke <mark at mielke.cc>