James Cameron wrote:
> Now is the time.  We can probably afford the bandwidth.  The last player
> I know on dialup has finally upgraded.  Let's look into what it will
> take to augment the most popular clients with audio, routed via the
> server.  I'm happy to program the server side.
> In a game, each team would have audio of themselves, perhaps with 3dB of
> impedence added per rank below Admiral.
> In a clue pre-game, before and during a draft, the audio would be shared
> across all teams.
> Out of t-mode, shared across all teams.
> During conquer parade, shared again.
> I've learned what I need to know about audio on the Linux side, I think,
> but I'd appreciate anyone else piping up.  What can we build upon, and
> what open source code is available?

Ooooo.... 8 year olds can swear at us in 8khz... :-)

I do like the idea, though.


Mark Mielke <mark at mielke.cc>