On Sun, 6 Jul 2008, Stephen Thorne wrote:
> On Sun, Jul 6, 2008 at 8:24 PM, Daniel O'Connor <darius at dons.net.au> 
> >> Many people have asked pygame to expose their X socket file
> >> descriptor, and that they haven't suggests it might be an SDL
> >> limitation.
> >
> > Pesky abstractions ;)
> I've actually been told by a pygame developer that "no, you're doing
> it wrong" when presented with the use-case of wanting to do a
> select() on the X fd and the network at the same time.
> bizarre point of view if you ask me.

I imagine the correct usage is probably something involving threads or 
some SDL based waiting mechanism.

Assuming you're using an X server on a POSIX platform does somewhat 
defeat the point of using pygame/SDL/etc in the first place..

Daniel O'Connor software and network engineer
for Genesis Software - http://www.gsoft.com.au
"The nice thing about standards is that there
are so many of them to choose from."
  -- Andrew Tanenbaum
GPG Fingerprint - 5596 B766 97C0 0E94 4347 295E E593 DC20 7B3F CE8C
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 187 bytes
Desc: This is a digitally signed message part.
Url : http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20080706/1763fa55/attachment.pgp