On Tue, May 19, 2009 at 10:26:43PM +0200, Niclas Fredriksson wrote:
> On Tue, 19 May 2009, Gremaux, Douglas A wrote:
>
> > Observed on pickled server last night during pre-T entertainment. Did
> > not try it during t-mode. While peaced and carrying, fly to enemy
> > planet, orbit with shields up, and beam down. Shields drop but armies
> > don't, which is expected. Declare war. Armies start dropping
> > immediately before war declaration 10 second timer runs out. I believe
> > this is a bug. Note that beam down key was only pressed before
> > declaring war. Client XP 2009 although I doubt that matters. Bug is
> > repeatable.
>
> Working as intended.
Working, yes. Intended, I doubt that. It bears every
indication of a design flaw as does the legacy base refit
conditions.
Please note, I am not advocating changing it from the way
it currently operates. I would, however, suggest documenting
this behavior somewhere as it's not how one would expect it
to function.
John
--
"I'm sorry but our engineers do not have phones."
As stated by a Network Solutions Customer Service representative when asked to
be put through to an engineer.
"My other computer is your windows box."
Ralf Hildebrandt
<sxem> trying to play sturgeon while it's under attack is apparently not fun.
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