On Wed, May 20, 2009 at 08:43:50AM -0600, J C wrote:
> Since the game works in UDP I think that the ideal of making the poller
> work in TCP/IP, as a back up to the UDP code, is dumb.  So I was also
> considering deleting that code.  That will mean fewer variables and an
> overall simpler, easier to maintain, program.

	Quick clarification:

	The game defaults to UDP for most data except messages, which
	are still TCP.  Game falls back to TCP if required.


"I'm sorry but our engineers do not have phones."
As stated by a Network Solutions Customer Service representative when asked to
be put through to an engineer.

"My other computer is your windows box."
                                     Ralf Hildebrandt
<sxem> trying to play sturgeon while it's under attack is apparently not fun.
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