On Wed, May 20, 2009 at 08:43:50AM -0600, J C wrote: > > Since the game works in UDP I think that the ideal of making the poller > work in TCP/IP, as a back up to the UDP code, is dumb. So I was also > considering deleting that code. That will mean fewer variables and an > overall simpler, easier to maintain, program. Quick clarification: The game defaults to UDP for most data except messages, which are still TCP. Game falls back to TCP if required. John -- "I'm sorry but our engineers do not have phones." As stated by a Network Solutions Customer Service representative when asked to be put through to an engineer. "My other computer is your windows box." Ralf Hildebrandt <sxem> trying to play sturgeon while it's under attack is apparently not fun. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/pgp-signature Size: 189 bytes Desc: not available Url : http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20090520/c6eba3ef/attachment.pgp