On Wed, May 20, 2009 at 08:43:50AM -0600, J C wrote: > Since the game You mean metaserver. > works in UDP I think that the ideal of making the poller work in > TCP/IP, as a back up to the UDP code, is dumb. So I was also > considering deleting that code. That will mean fewer variables and an > overall simpler, easier to maintain, program. I agree. I'm planning to rip the TCP support out of COW. It isn't needed. My netrek-client-pygame client never had it, never needed it. I don't plan to remove TCP support from the metaserver, however. It clearly isn't in as much demand as the UDP support, so it won't get as much focus in future. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/