On Wed, May 20, 2009 at 08:43:50AM -0600, J C wrote:
> Since the game 

You mean metaserver.

> works in UDP I think that the ideal of making the poller work in
> TCP/IP, as a back up to the UDP code, is dumb.  So I was also
> considering deleting that code.  That will mean fewer variables and an
> overall simpler, easier to maintain, program.

I agree.  I'm planning to rip the TCP support out of COW.  It isn't
needed.  My netrek-client-pygame client never had it, never needed it.

I don't plan to remove TCP support from the metaserver, however.  It
clearly isn't in as much demand as the UDP support, so it won't get as
much focus in future.

James Cameron    mailto:quozl at us.netrek.org     http://quozl.netrek.org/