On Wed, Feb 24, 2010 at 5:21 PM, James Cameron <quozl at us.netrek.org> wrote:
> That's an entirely naive view of the situation.  The change was to the
> server, so what client you are using is irrelevant.  Game play is
> affected.  Ships are damaged by explosions at a different time relative
> to the commencement of the explosion.

It was not naive, just incomplete based on my understanding at the
time. Sounds like this serious coding error should be fixed forthwith.