On 02/25/2010 02:07 AM, Niclas Fredriksson wrote: > On Thu, 25 Feb 2010, James Cameron wrote: > >> I don't see how this coding error would favour passive strategy over >> aggressive strategy. Could you explain? >> > I probably didn't understand your explanation but it seemed to me the > change makes it more difficult to deal ship explosion damage to the base > when ogging. If it's more difficult to damage with explosions then there > will be less of an advantage of being aggressive and trying to close the > distance to the enemy. > > But if I misunderstood your explanation, how do you mean this change > should "*entirely* change base ogging"? > Just to play devil's advocate for a second - doesn't reduced time window during which you can inflict damage imply that you must SPEED UP to apply the most damage, i.e. you must be MORE aggressive? :-) Being slow and passive while ogging now means zero damage to the SB, whereas before it meant *some* damage... Cheers, mark