Hi folks > In the prior code, the best damage was achieved by timing the explosion > to arrive in the vicinity of the base 400ms after the explosion begins. > > In the current code, this best time is 80ms after the explosion begins. I vote for restoration of the original behaviour: • It is the time-tested version optimized for classic play. • A bug is unlikely ever to result in optimal play. • Old players are used to the original behaviour and are impacted. • New players users are not often found to be competent base pilots and are unlikely to benefit, let alone notice. • Typical minimum human response times are around 100 ms. A delay of 80 ms is likely too small to be of value, especially when some players already have to deal with round-trip delays of over 300 ms. • If the traditional value is determined to be suboptimal, an optimal value should be determined by thorough play-testing. Cheers Michael