Andrew, interesting project, I'll definitely have a look! I see that you are using Socket.io - is it fast enough? You may be better off requiring web sockets in the browser and using the "ws" library: http://einaros.github.com/ws/ Also, I think in the long run we should add support for websockets to the netrek server directly… anyone feel like doing that? :-) Btw the demo is not working at the moment. -Sven Am 03.04.2012 um 23:34 schrieb Andrew Sillers: > > Just to let you know, I've been working on the browser-based Netrek client, and I have a proof-of-concept up and running on Nodester. It connects you to continuum.us.netrek.org as a guest; right now you can do basic dogfighting with torps (and phasers -- phaser-fire events are sent to the server but they aren't currently rendered visually on the client). It's incredible sparse at the moment: when you die, you'll need to refresh the page to get a new ship. > > The demo is at http://trekproxy.nodester.com/. If you can't join by clicking on a race, try refreshing. > > It runs pretty slow, but Nodester is a free (but awesome) service that probably isn't providing the same level of bandwidth I'd get from a commercial host (if multiple people follow that link at the same time, expect it to be exceptionally slow). I also plan to improve rendering speed, so that might improve things a bit as well. > > The code is also up on Github: https://github.com/apsillers/html5-netrek/. > > So, it's not much to look at right now, but it's a start! -------------- next part -------------- A non-text attachment was scrubbed... Name: smime.p7s Type: application/pkcs7-signature Size: 4304 bytes Desc: not available URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20120404/547226ee/attachment.bin>