Just to let you know, I've been working on the browser-based Netrek client,
and I have a proof-of-concept up and running on Nodester.  It connects you
to as a guest; right now you can do basic
dogfighting with torps (and phasers -- phaser-fire events are sent to the
server but they aren't currently rendered visually on the client).  It's
incredible sparse at the moment: when you die, you'll need to refresh the
page to get a new ship.

The demo is at  If you can't join by
clicking on a race, try refreshing.

It runs pretty slow, but Nodester is a free (but awesome) service that
probably isn't providing the same level of bandwidth I'd get from a
commercial host (if multiple people follow that link at the same time,
expect it to be exceptionally slow).  I also plan to improve rendering
speed, so that might improve things a bit as well.

The code is also up on Github:

So, it's not much to look at right now, but it's a start!

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