All, Just to let you know, I've been working on the browser-based Netrek client, and I have a proof-of-concept up and running on Nodester. It connects you to continuum.us.netrek.org as a guest; right now you can do basic dogfighting with torps (and phasers -- phaser-fire events are sent to the server but they aren't currently rendered visually on the client). It's incredible sparse at the moment: when you die, you'll need to refresh the page to get a new ship. The demo is at http://trekproxy.nodester.com/. If you can't join by clicking on a race, try refreshing. It runs pretty slow, but Nodester is a free (but awesome) service that probably isn't providing the same level of bandwidth I'd get from a commercial host (if multiple people follow that link at the same time, expect it to be exceptionally slow). I also plan to improve rendering speed, so that might improve things a bit as well. The code is also up on Github: https://github.com/apsillers/html5-netrek/. So, it's not much to look at right now, but it's a start! Andrew -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20120403/47d7afd6/attachment.html>