On Thu, Apr 30, 2020 at 05:40:01PM -0700, Darrell Root wrote:
> Netrek-dev:
> 
> 1) My Swift/MacOS Netrek Client version 1.2 was just approved by Apple AppReview, and is now available as an update in the MacOS App Store.
> The only change is that it fixes the “choose team” bug.  While MacOS users will automatically within in a few days, I highly recommend manually updating in the MacOS AppStore if you are playing in tonight’s 6PM game on continuum.
> 
> 2) Netrek-dev server bot question:  When running a netrek server
> with bots, are the bots built in to the server?  Or are the bots
> separate processes running on the server and talking to the server
> over the localhost network?

Some robots use shared memory to interact with the server.

Some robots use the network connection, which can be localhost or from
another host, depending on the configuration.

> 3) IPv6: I’m under the impression that nobody has ever played Netrek over IPv6 because none of the netrek server codebases support IPv6.  Is that correct?  Asking for a friend…

Yes, the code supports IPv4.  As far as I can see there's no need to
support IPv6, but if you know of enough service providers blocking
IPv4, let me know.

> Thanks!
> 
> Darrell
> 
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-- 
James Cameron
http://quozl.netrek.org/