A productive programming day so far. Updates to netrek.networkmom.net <http://netrek.networkmom.net/> Empire server: Zach wrote: > Can you reduce the number of bots per team before the game next week? There are so many bots I wouldn't be able to see all the player names. That goes against one goal of Empire mode, which is to have a BIG game with 4 full teams (of course we’d prefer 28-32 humans). I’ve made robots take the higher numbered slots. Human players take the lower numbered slots. That way the human player list will be visible on all clients until ~20 human players, at which point some clients (COW) have them scroll off the bottom. > “Detted torp damage seems high” Fixed > Add armies to kill report if dying player was carrying Fixed > Inconsistent use of slot numbers versus letters versus hex Server now consistently uses decimal. Some clients still use letters a-v for players 10-32. > Torp vector needs correction Fixed. Torp/ship vector now affects torp speed (butt-torping is slower) but not aim direction, consistent with Vanilla. > No torp wobble Fixed. Torps now wobble > Turn radius for cruiser at speed 9 seems too lenient Fixed. > Bug: possible to repair after engine failure Fixed Outstanding issues: > I can't put my finger on exactly what it is, but compared to the vanilla > Netrek server, the animation feels "jagged”. (Goal: increase to 20 fps) > The wall clock blinks about once per second, which is the same rate > where I see torpedoes that shouldn't be there blink in and out. I saw the wall clock blinking on the COW client. I have no idea what causes that, but I do send a bunch of updates once per second. Will investigate. Darrell -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20200722/3a644ea7/attachment.htm>