Can you reduce the number of bots per team before the game next week? There
are so many bots I wouldn't be able to see all the player names.

Zach


<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=icon>
Virus-free.
www.avast.com
<https://www.avast.com/sig-email?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=webmail&utm_term=link>
<#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On Wed, Jul 22, 2020 at 1:04 PM Darrell Root <darrellroot at mac.com> wrote:

>
> > On Jul 21, 2020, at 10:09 PM, Kevin Zheng <kevinz5000 at gmail.com> wrote:
> >
> > Interesting to see that another implementation of the server "works!"
> > But there seem to be many rough edges for me.
>
> Thanks for trying it out.  I’ll improve it as much as I can before the
> Thursday July 30th game.  What client were you using?
> >
> > I can't put my finger on exactly what it is, but compared to the vanilla
> > Netrek server, the animation feels "jagged".
>
> Server is currently running at 10FPS.  I’ll eventually get this to 20FPS,
> which I think is the “smooth spot” ;-)
>
> > The wall clock blinks about once per second, which is the same rate
> > where I see torpedoes that shouldn't be there blink in and out.
>
> I saw the wall clock blinking on the COW client.  I have no idea what
> causes that, but I do send a bunch of updates once per second.
>
> >
> > Do all bots fire on some global clock?
>
> Bots decide whether to fire once per second, on the second.
>
> The following are executed once per second:
>
> Alert condition checked
> Direction changes if planet lock or player lock enabled
>
> Full updates of the following once per second:
>
> Sp_Pl_Login
> SpHostile
> SpPlayerInfo
> SpKills
> SpPlayerStatus
> SpFlags
>
> Presumably, one of the above is causing the COW client clock to blink
>
> Other observations from the early adopter game:
>
> “Detted torp damage seems high”
> Add armies to kill report if dying player was carrying
> Inconsistent use of slot numbers versus letters versus hex
> Torp vector needs correction
> No torp wobble
> Turn radius for cruiser at speed 9 seems too lenient
> Bug: possible to repair after engine failure
>
> >
> > --
> > Kevin Zheng
> > kevinz5000 at gmail.com | kevinz at berkeley.edu
> > XMPP: kevinz at eecs.berkeley.edu
> > _______________________________________________
> > netrek-dev mailing list
> > netrek-dev at us.netrek.org
> > http://mailman.us.netrek.org/mailman/listinfo/netrek-dev
>
> _______________________________________________
> netrek-dev mailing list
> netrek-dev at us.netrek.org
> http://mailman.us.netrek.org/mailman/listinfo/netrek-dev
>


-- 
http://www.fidei.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mailman.us.netrek.org/pipermail/netrek-dev/attachments/20200722/900e1f41/attachment.htm>