Thank you for the answers regarding the bots James!

I’m not aware of any service providers blocking IPv4 resulting in an inability to play Netrek.  I don’t have a valid “business justification” for IPv6 support other than being an IPv6 zealot with high regard for Netrek’s history in IPv4-land ;-)


> On Apr 30, 2020, at 8:07 PM, James Cameron <quozl at> wrote:
> On Thu, Apr 30, 2020 at 05:40:01PM -0700, Darrell Root wrote:
>> Netrek-dev:
>> 1) My Swift/MacOS Netrek Client version 1.2 was just approved by Apple AppReview, and is now available as an update in the MacOS App Store.
>> The only change is that it fixes the “choose team” bug.  While MacOS users will automatically within in a few days, I highly recommend manually updating in the MacOS AppStore if you are playing in tonight’s 6PM game on continuum.
>> 2) Netrek-dev server bot question:  When running a netrek server
>> with bots, are the bots built in to the server?  Or are the bots
>> separate processes running on the server and talking to the server
>> over the localhost network?
> Some robots use shared memory to interact with the server.
> Some robots use the network connection, which can be localhost or from
> another host, depending on the configuration.
>> 3) IPv6: I’m under the impression that nobody has ever played Netrek over IPv6 because none of the netrek server codebases support IPv6.  Is that correct?  Asking for a friend…
> Yes, the code supports IPv4.  As far as I can see there's no need to
> support IPv6, but if you know of enough service providers blocking
> IPv4, let me know.
>> Thanks!
>> Darrell
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>> netrek-dev at <mailto:netrek-dev at>
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> -- 
> James Cameron
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