Update of /cvsroot/netrek/client/netrekxp/resources/docs In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv21888/resources/docs Modified Files: README for Win95, Win98, and WinME.TXT changes.txt netrekrc netrekrc_options.txt Log Message: Version number change from 4 4 0 4 to 1 0 0 0 Hopefully fixed redraw problem with beeplite not refreshing planets on the planet map Changed to constant border redraw vs. only redraw border on alert change - fixes some problems with the new bitmap sets Fix to detcircle and shield drawing for observers watching someone who cloaked..it would miss a draw during the cloak cycle Added "rotatePlanets: (on)/off" to use rotating planet graphics, only works with new planet bitmaps Rotating planets! Well, just the unknown (?) planet for now, lack of art is the holdup, it might be awhile till the rest of the planets are done Fixed tractor/pressors which overlap window border so that they don't overwrite border Fixed continueTractors option (it wasn't working at all) Index: netrekrc =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- netrekrc 30 May 2006 01:10:35 -0000 1.2 +++ netrekrc 2 Jun 2006 21:06:54 -0000 1.3 @@ -233,6 +233,9 @@ # Report kills reportKills: on +# Rotate planets (only works with new planet bitmaps) +rotatePlanets: on + # Save options with comments saveBig: on @@ -675,6 +678,12 @@ # Keys that will trigger macro without going to macro mode singleMacro: EF +macro.0.A:% __ __ ______ __ Want to see some better graphics? +macro.0.A:% / \ / /__/_ __/______ / /__ Want a better sounding client? +macro.0.A:% / /\ \/ / -_)/ / / __/ -_) '_/ +macro.0.A:% /_/ \__/\__//_/ /_/ \__/_/\_\ XP 2006, v1.0 +macro.0.A:% Get it today at http://www.netrek.org + macro.a.A:. o Just | Squeal boy... macro.a.A:. //\ %p: ABUSED! Plain | just like a macro.a.A:. o )/ Wrong (tm) | hog! @@ -787,12 +796,6 @@ macro.T.A:% _/oo OOOOO oo` ooo ooo to hop on board! macro.T.A:% -+-+-+-+-+-+-+-+-+-+-+-+-+-+ -macro.0.A:% ***PUBLIC SERVICE ANNOUNCEMENT*** -macro.0.A:% Hit shift O (that's O the letter, not zero) to bring up the netrek -macro.0.A:% menus. You will be on page zero. See the bar that says updates -macro.0.A:% per second? If it doesn't say 10 updates per second, you should -macro.0.A:% change it! Click on the box until it gets to 10 updates per second! - macro.1.A:% |\__/,| (`\ macro.1.A:% Mew! - |o o |__ _) ) I'm coming after you, macro.1.A:% n n._ _.( T ) ` / Index: netrekrc_options.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/netrekrc_options.txt,v retrieving revision 1.10 retrieving revision 1.11 diff -u -d -r1.10 -r1.11 --- netrekrc_options.txt 28 May 2006 23:05:12 -0000 1.10 +++ netrekrc_options.txt 2 Jun 2006 21:06:54 -0000 1.11 @@ -202,6 +202,7 @@ romshipGbmpfile: (path) - your own ship's grayscale bitmaps romshipTbmpfile: (path) - shaded color bitmaps romshipMbmpfile: (path) - mono bitmaps +rotatePlanets: (on/off) rotate planets (only works with new planet bitmaps) saveFile: (path) path to saved options file saveBig: (on/off) save options with remarks saveBeeplite: (on/off) save beeplite macros to saveFile Index: changes.txt =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/changes.txt,v retrieving revision 1.61 retrieving revision 1.62 diff -u -d -r1.61 -r1.62 --- changes.txt 30 May 2006 01:10:35 -0000 1.61 +++ changes.txt 2 Jun 2006 21:06:54 -0000 1.62 @@ -1,4 +1,17 @@ -Version TBA: +Version 1.1: +- hopefully fixed redraw problem with beeplite not refreshing planets on the planet map + +Netrek XP 2006, Version 1.0: (Released 01-Jun-2006) +- changed to constant border redraw vs. only redraw border on alert change - fixes some + problems with the new bitmap sets +- fix to detcircle and shield drawing for observers watching someone who cloaked..it would + miss a draw during the cloak cycle +- added "rotatePlanets: (on)/off" to use rotating planet graphics, only works with new + planet bitmaps +- rotating planets! Well, just the unknown (?) planet for now, lack of art is the holdup, + it might be awhile till the rest of the planets are done +- fixed tractor/pressors which overlap window border so that they don't overwrite border +- fixed continueTractors option (it wasn't working at all) - changed default team window size from 8 to 7 lines - fixed some inconsistencies in how a few RCDs were named - "taking" renamed to "take", "generic" renamed to "help", "help3 and help4" renamed to "help1 and help2", and @@ -14,11 +27,11 @@ - planet kill messages now show armies dooshed (if any) - fixed colorful phasers to work as intended (cycle through 4 colors and then your team color). This feature hasn't worked right since netrek moved to 10 updates/sec. -- added a better default netrekrc file (my personal file), which has a better keymap, window - placements, and macros than your average rc :). Plus it has all the settable rc options - listed. The format of the netrekrc is nearly identical to that of the netrek.sav file - that can be generated in game from the options menu. Currently the only difference between - the two is custom pbserver/servernick/servertype settings. +- added a better default netrekrc file (my personal file), which has a better keymap (designed + by Niclas Fredriksson), window placements, and macros than your average rc :). Plus it has + all the settable rc options listed. The format of the netrekrc is nearly identical to + that of the netrek.sav file that can be generated in game from the options menu. Currently + the only difference between the two is custom observer/servernick/servertype settings. - fixed bug with observers with short packets on which was causing incorrect drawing of local map in the case of losing player/planet lock (most noticeable effect was a single background star being drawn at all times, instead of the usual blank local). @@ -60,11 +73,14 @@ the choice to change map display planets too! And have map and local planets use different bitmap sets. Can be changed via planets menu. - fixed bug where map window border wasn't being redrawn on death -- shortpackets is now "off" by default. This may be changed at a later date, but for now, - they are off, mainly due to short packets only reporting ship heading to 16 positions, whereas - all bitmap sets in this client use 32 positions, or in the case of the new highres bitmaps, - 256 positions. Some other minor quibbles with short packets on is that observers do not - get geno messages, and shield/cloak status for warp 0 players are not sent by short packets. +- shortpackets is now "on" by default. There are some problems with short packets, such as + only reporting ship heading to 16 positions, whereas all bitmap sets in this client use + 32 positions, or in the case of the new highres bitmaps, 256 positions. Some other minor + quibbles with short packets on is that observers do not get geno messages, and + shield/cloak status for warp 0 players are not sent by short packets. However, short + packets allows client side customization of how data is displayed, as well as reducing + bandwith, so it is the default. Hopefully these will be fixed server side in the near + future. - fix to problem with bottom and right borders in certain windows (like map) getting overwritten - new planet bitmaps! Using Defcom's art. Changeable via planets menu. - client now recognizes planets that are flagged as "core": this shows up in planet list menu, Index: README for Win95, Win98, and WinME.TXT =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/resources/docs/README for Win95, Win98, and WinME.TXT,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- README for Win95, Win98, and WinME.TXT 31 May 2006 03:59:27 -0000 1.1 +++ README for Win95, Win98, and WinME.TXT 2 Jun 2006 21:06:54 -0000 1.2 @@ -1,3 +1,9 @@ +As Windows 95/98/ME user, please use the executable labeled netrek9598ME, rather than +netrek. The reason for two executables is due to a font resource problem, that requires +the client to be compiled different to work on older vs newer operating systems. +I acknowledge this is not the best solution, I will try to have it fixed in a future +version. + The following options will NOT work with Windows 95/98/ME. In fact, they are very likely to crash the client, so do not use them.