Update of /cvsroot/netrek/client/netrekxp In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv21888 Modified Files: NetrekXP to do list.C clientr.suo Log Message: Version number change from 4 4 0 4 to 1 0 0 0 Hopefully fixed redraw problem with beeplite not refreshing planets on the planet map Changed to constant border redraw vs. only redraw border on alert change - fixes some problems with the new bitmap sets Fix to detcircle and shield drawing for observers watching someone who cloaked..it would miss a draw during the cloak cycle Added "rotatePlanets: (on)/off" to use rotating planet graphics, only works with new planet bitmaps Rotating planets! Well, just the unknown (?) planet for now, lack of art is the holdup, it might be awhile till the rest of the planets are done Fixed tractor/pressors which overlap window border so that they don't overwrite border Fixed continueTractors option (it wasn't working at all) Index: NetrekXP to do list.C =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v retrieving revision 1.43 retrieving revision 1.44 diff -u -d -r1.43 -r1.44 --- NetrekXP to do list.C 31 May 2006 03:59:26 -0000 1.43 +++ NetrekXP to do list.C 2 Jun 2006 21:06:54 -0000 1.44 @@ -24,6 +24,8 @@ When obs quits, their state is K_WINNER ..and they see the new geno bitmap. 3) The new smooth turning only working on self, not obs or others - short packets only send headings of 16 positions. +4) Others speed only sent to 16..messed up for obs locked onto puck in hockey, +or twarpers Things that are sorta fixed, but could use improvement: 1) rewrite placement/refresh of new resource bitmaps to work better with a scaled tactical @@ -33,6 +35,7 @@ is rotated. Only solution so far is to ignore borders with scaled bitmaps. 4) AddFontResourceEx caused problems with win 98 machines. Commented out, and using old AddFontResource function. +5) planet resource placement and refresh (for new planet bitmaps) will need adjusting if local is scaled Things to do: 1) Add warning hull. @@ -49,8 +52,8 @@ 8) Is there a cpu leak with double buffering? 9) Use masking for things like player team/letter display on galactic. Ship draw on tactical (have it overwrite the planet/wrench/gas/army for example, not just combine colors). -10) mono kil scout rotation seems off -11) Get square planet bitmaps from defcom so I can turn them into mapped rotating globes. +10) Get square planet bitmaps so I can turn them into mapped rotating globes. +11) more transparent det circle Stas's list: - color coded playerlist. Index: clientr.suo =================================================================== RCS file: /cvsroot/netrek/client/netrekxp/clientr.suo,v retrieving revision 1.19 retrieving revision 1.20 diff -u -d -r1.19 -r1.20 Binary files /tmp/cvsEpnqyb and /tmp/cvsCpvLo7 differ