Update of /cvsroot/netrek/client/netrekxp
In directory sc8-pr-cvs7.sourceforge.net:/tmp/cvs-serv30016

Modified Files:
	NetrekXP to do list.C 
Log Message:
Fix to bugs with observers and screen not being redrawn on observee death.
Fix to short packet position reporting to correctly report negative positions (i.e. where players get sent on death).
Some more tidying up of todo list.

Index: NetrekXP to do list.C
===================================================================
RCS file: /cvsroot/netrek/client/netrekxp/NetrekXP to do list.C,v
retrieving revision 1.33
retrieving revision 1.34
diff -u -d -r1.33 -r1.34
--- NetrekXP to do list.C	24 May 2006 01:41:56 -0000	1.33
+++ NetrekXP to do list.C	24 May 2006 09:10:08 -0000	1.34
@@ -17,10 +17,10 @@
 for an obs to know what the war decs are of the person he is observing
 
 Things that go wrong when short packets are on:
-1) cloaking/shields at warp 0 doesn't update someone else's tactical on what you did
-2) observer sound messes up when someone flips shields at warp 0
-4) Observers don't get any geno message at all (head to default which is error message)
-5) The new smooth turning only working on self, not obs or others - short packets only
+1) cloaking/shields at warp 0 doesn't update someone else's tactical on what you did if
+there is no movement anywhere on map, and observer sound also messes up
+2) Observers don't get any geno message at all (head to default which is error message)
+3) The new smooth turning only working on self, not obs or others - short packets only
 send headings of 16 positions.
 
 Things to do:
@@ -41,9 +41,8 @@
 ***6) Implement Defcom's new planet and ship bitmaps
 ***6a) Border issue - quite complex problem, how to know the borders to obey after the bitmap
 ***   is rotated, and where to center bitmap
-***7) login not read in before metaserver info (for metablocking purposes)
-***8) BUG : Lock on someone as obs, then delock (or whey they die), screen doesn't go blank it
-***stays in same drawn state.  Only when short packets off and doublebuffering on.
+7) Workable windows installer would be nice
+8) Include good rc in source
 9) Use nebula pic
 10) rewrite placement/refresh of new resource bitmaps to work better with a scaled tactical
 11) Bug with waraction..was being called even when clicking on border (broke function)