Date:	Tuesday November 7, 2000 @ 9:22
Author:	xyzzy

Update of /home/netrek/cvsroot/Vanilla/ntserv
In directory swashbuckler.fortress.real-time.com:/var/tmp/cvs-serv7209

Modified Files:
	genspkt.c 
Log Message:
Fix updateStatus() so that it has the intended behavior.  This should result
in T-mode changes being sent when they happen, instead of some later time.


****************************************

Index: Vanilla/ntserv/genspkt.c
diff -u Vanilla/ntserv/genspkt.c:1.18 Vanilla/ntserv/genspkt.c:1.19
--- Vanilla/ntserv/genspkt.c:1.18	Thu Jul 20 20:08:27 2000
+++ Vanilla/ntserv/genspkt.c	Tue Nov  7 09:22:49 2000
@@ -983,27 +983,25 @@
 void
 updateStatus(int force)
 /* if force is false, packet only sent when status->tourn changes */
+/* if force is true, send every 10 seconds as long as timeprod has changed */
 {
-/* Update status every 10 seconds? */
-    if (repCount % efticks(50) == 0)
-	if ( clientStatus.tourn != status->tourn
-	     || (force && (ntohl(clientStatus.timeprod) != timeprod_int()))) {
-
+    if ((clientStatus.tourn != status->tourn) ||
+    	(force && !(repCount%efticks(50)) && 
+	 ntohl(clientStatus.timeprod) != timeprod_int()))  {
 #ifdef LTD_STATS
-	    /* Hey, Tmode changed.  Do I have an enemy? */
-	    setEnemy(me->p_team, me);
+	/* Hey, Tmode changed.  Do I have an enemy? */
+	setEnemy(me->p_team, me);
 #endif /* LTD_STATS */	    
-            
-	    clientStatus.type=SP_STATUS;
-	    clientStatus.tourn=status->tourn;
-	    clientStatus.armsbomb=htonl(status->armsbomb/10);
-	    clientStatus.planets=htonl(status->planets/10);
-	    clientStatus.kills=htonl(status->kills/10);
-	    clientStatus.losses=htonl(status->losses/10);
-	    clientStatus.time=htonl(status->time/10);
-	    clientStatus.timeprod=htonl(timeprod_int());
-	    sendClientPacket((CVOID) &clientStatus);
-	}
+	clientStatus.type=SP_STATUS;
+	clientStatus.tourn=status->tourn;
+	clientStatus.armsbomb=htonl(status->armsbomb/10);
+	clientStatus.planets=htonl(status->planets/10);
+	clientStatus.kills=htonl(status->kills/10);
+	clientStatus.losses=htonl(status->losses/10);
+	clientStatus.time=htonl(status->time/10);
+	clientStatus.timeprod=htonl(timeprod_int());
+	sendClientPacket((CVOID) &clientStatus);
+    }
 }
 
 int sndSSelf(struct you_short_spacket *youp, struct player* pl, int howmuch)