On Fri, Dec 07, 2001 at 10:40:59PM -0500, Mark Mielke wrote:
> On Fri, Dec 07, 2001 at 06:29:46PM -0800, Tom Holub wrote:
> > On Fri, Dec 07, 2001 at 07:43:28PM -0500, Mark Mielke wrote:
> > > You teach people what tools they have available, and *then* you show
> > > them how to make best use of them.
> > You don't teach people to program "Hello World" using goto's.
> There is nothing inherently wrong with travelling at speed 5, but if you
> really have bee up your bonnet about it fine, use 4.

There is only one speed to choose when starting from a full stop with
a full tank of gas--maximum warp.  Any other choice is an error.  Any
scenario should not encourage errors.

> them trapsing around the galaxy. Each lessons leads directly into the
> next lesson. In the beginning, we want them to stick around known
> locations, such as Earth. Why? So that when we tell them to 'lock on
> to Deneb', it will be visible on their tactical screen when we ask
> them to do it.

The way most games do scenarios, you accomplish one, get an acknowledgement,
and start fresh with the next one.