On Fri, Dec 07, 2001 at 10:40:59PM -0500, Mark Mielke wrote: > On Fri, Dec 07, 2001 at 06:29:46PM -0800, Tom Holub wrote: > > On Fri, Dec 07, 2001 at 07:43:28PM -0500, Mark Mielke wrote: > > > You teach people what tools they have available, and *then* you show > > > them how to make best use of them. > > You don't teach people to program "Hello World" using goto's. > > There is nothing inherently wrong with travelling at speed 5, but if you > really have bee up your bonnet about it fine, use 4. There is only one speed to choose when starting from a full stop with a full tank of gas--maximum warp. Any other choice is an error. Any scenario should not encourage errors. > them trapsing around the galaxy. Each lessons leads directly into the > next lesson. In the beginning, we want them to stick around known > locations, such as Earth. Why? So that when we tell them to 'lock on > to Deneb', it will be visible on their tactical screen when we ask > them to do it. The way most games do scenarios, you accomplish one, get an acknowledgement, and start fresh with the next one. -Tom