On Wed, Jul 18, 2001 at 11:17:28AM -0400, Dave Ahn wrote: > On Wed, Jul 18, 2001 at 02:16:27AM -0700, Trent Piepho wrote: > > > > So I fixed the problem. In a full game it should now take an average of 11 > > seconds for a new player to get their stats updated. The bandwidth limiting > > code will no longer cause a slot to be skipped for 32 seconds, it will just > > get delayed for a couple of updates. I may have messed up a server using > > LTD_STATS. Someone with such a server is encouraged to check that stats are > > sent properly. > > Yes, from a quick code inspection, LTD_STATS are now broken in CVS. I'll > fix this soon. I'm thinking about making LTD_STATS the default for the next > release. The code has been tested well enough both on pickup and clue > servers. It does increase the player DB size by quite a bit, however. And > yes, there is a tool to migrate an old DB to the new DB. Any objections? What's the order of magnitude for a continuum-size DB under LTD_STATS? -Tom