On Wed, Jul 18, 2001 at 11:17:28AM -0400, Dave Ahn wrote:
> On Wed, Jul 18, 2001 at 02:16:27AM -0700, Trent Piepho wrote:
> > 
> > So I fixed the problem.  In a full game it should now take an average of 11
> > seconds for a new player to get their stats updated.  The bandwidth limiting
> > code will no longer cause a slot to be skipped for 32 seconds, it will just
> > get delayed for a couple of updates.  I may have messed up a server using
> > LTD_STATS.  Someone with such a server is encouraged to check that stats are
> > sent properly.
> Yes, from a quick code inspection, LTD_STATS are now broken in CVS.  I'll
> fix this soon.  I'm thinking about making LTD_STATS the default for the next
> release.  The code has been tested well enough both on pickup and clue
> servers.  It does increase the player DB size by quite a bit, however.  And
> yes, there is a tool to migrate an old DB to the new DB.  Any objections?

What's the order of magnitude for a continuum-size DB under LTD_STATS?