On Wed, Jul 18, 2001 at 02:16:27AM -0700, Trent Piepho wrote:
> 
> So I fixed the problem.  In a full game it should now take an average of 11
> seconds for a new player to get their stats updated.  The bandwidth limiting
> code will no longer cause a slot to be skipped for 32 seconds, it will just
> get delayed for a couple of updates.  I may have messed up a server using
> LTD_STATS.  Someone with such a server is encouraged to check that stats are
> sent properly.

Yes, from a quick code inspection, LTD_STATS are now broken in CVS.  I'll
fix this soon.  I'm thinking about making LTD_STATS the default for the next
release.  The code has been tested well enough both on pickup and clue
servers.  It does increase the player DB size by quite a bit, however.  And
yes, there is a tool to migrate an old DB to the new DB.  Any objections?

-- 
Dave Ahn | ahn at vec.wfubmc.edu | Wake Forest University Baptist Medical Center

When you were born, you cried and the world rejoiced.  Try to live your life
so that when you die, you will rejoice and the world will cry.  -1/2 jj^2