On Wed, 18 Jul 2001, Steve Sheldon wrote:
> Trent Piepho wrote:
> >So I fixed the problem.  In a full game it should now take an average of 11
> >seconds for a new player to get their stats updated.  The bandwidth limiting
> >code will no longer cause a slot to be skipped for 32 seconds, it will just
> >get delayed for a couple of updates.  I may have messed up a server using
> >LTD_STATS.  Someone with such a server is encouraged to check that stats are
> >sent properly.
> 
> Thanks Trent!
> 
> But I swear stats updates were much more than every 32 seconds.  More like every 32 minutes.

It would take 32 seconds to go through the entire player list.  It used to
take 24, but maxplayers was increased.  The problem was that the bandwidth
limiting code would skip a player, and then it would take 32 seconds before
their turn came around again.  And then they might get skipped a second time,
and so on.