On Wed, 18 Jul 2001, Dave Ahn wrote:

> On Wed, Jul 18, 2001 at 02:16:27AM -0700, Trent Piepho wrote:
> > 
> > So I fixed the problem.  In a full game it should now take an average of 11
> > seconds for a new player to get their stats updated.  The bandwidth limiting
> > code will no longer cause a slot to be skipped for 32 seconds, it will just
> > get delayed for a couple of updates.  I may have messed up a server using
> > LTD_STATS.  Someone with such a server is encouraged to check that stats are
> > sent properly.
> 
> Yes, from a quick code inspection, LTD_STATS are now broken in CVS.  I'll

I see that the maxkills stats say 'pl' where they should have 'me'.  But once
that's is fixed, do you still think it won't work?

> fix this soon.  I'm thinking about making LTD_STATS the default for the next
> release.  The code has been tested well enough both on pickup and clue
> servers.  It does increase the player DB size by quite a bit, however.  And
> yes, there is a tool to migrate an old DB to the new DB.  Any objections?

Well, from the README.LTD, it doesn't support all the stats that we get now. 
While there are extra stats, you never get to see these unless you are playing
an INL game, so it doesn't do anything for pickup.  Things like doosh credit
and extra points for core planets go away.  The readme also says that xsg and
pledit won't work with LTD, which I would consider a major drawback.  There is
also the huge database file.