On Fri, Sep 20, 2002 at 03:52:20AM -0700, Zach wrote: > [lag statistics] > Could we *please* add this back into the next Vanilla > release. I think being able to see who was lagged > and how much could be very useful, and easier than > having to manually send "!" to each player. Added to PROJECTS list. I conjecture that the reason why it isn't implemented is that nobody believed it to be important. I've watched quite a few INL games, and lag of participants doesn't really seem to make any difference to the result. The big CMU versus Australia game a few years ago proved that for us. At least I think it was CMU. Danny still has nightmares about it. Despite the CMU team playing with 600-800ms lag, they won convincingly. If anybody adds it, I'm quite happy to keep it in the source. > If you don't want to add this can someone please send > me the code so I can make a small client utility that > will do this. Who is you? Send you what code? Doing it client-side would certainly lessen the authority and accuracy of any data. > PS: AFAIK pwstats.html is generated from > ltd_dump.txt.gz yes? Which functions are responsible > for doing this? robots/end_tourney.pl # Generates PWstats and others from an ltd_stats file. # Mails stats to statboys if REGISTER was used. -- James Cameron mailto:quozl at us.netrek.org http://quozl.netrek.org/