On Wed, 30 Apr 2003, Dave Ahn wrote: > David Watson contributed some network utilization stat graphs for a real > INL game held recently at eurotwinks.netrek.org. As there have been > some discussion in the past about how much bandwidth Netrek needs, this > provides some useful data which might suggest that our earlier numbers > might need to be upped. The graphs are available as part of the stats > at the below URL. I'd really like to see the packets per second on a per player basis for both input and output, in terms of say one second peak. I've always wondered what the auto-firing borgs that are popular now do to network bandwidth. If the client sends 100 fire phaser requests per second, does the server respond with 100 "phaser not ready" messages? Does spamming the server with change course packets cause other players' ntservs to not get any cputime? netrek doesn't request any real-time scheduling, so there's no reason the OS won't decide to sacrifice latency for throughput when scheduling. _______________________________________________ vanilla-list mailing list vanilla-list at us.netrek.org https://mailman.real-time.com/mailman/listinfo/vanilla-list