On Fri, May 02, 2003 at 09:15:51AM -0700, Trent Piepho wrote:
> On Wed, 30 Apr 2003, Dave Ahn wrote:
> > David Watson contributed some network utilization stat graphs for a real
> > INL game held recently at eurotwinks.netrek.org.  As there have been
> > some discussion in the past about how much bandwidth Netrek needs, this
> > provides some useful data which might suggest that our earlier numbers
> > might need to be upped.  The graphs are available as part of the stats
> > at the below URL.
> I'd really like to see the packets per second on a per player basis for both
> input and output, in terms of say one second peak.  I've always wondered what
> the auto-firing borgs that are popular now do to network bandwidth.  If the
> client sends 100 fire phaser requests per second, does the server respond with
> 100 "phaser not ready" messages?  Does spamming the server with change course
> packets cause other players' ntservs to not get any cputime?  netrek doesn't
> request any real-time scheduling, so there's no reason the OS won't decide to
> sacrifice latency for throughput when scheduling.

You only get one update per tick.

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