On Tue, 17 Feb 2004, James Cameron wrote: > The way it works is to hold the client back from joining the queue or > the game until a previous client from the same IP address exits. The > client displays a wait queue of 32. Besides keeping people from joining multiple times, this does two other things. You can't switch teams by waiting in the queue for a open slot to come up on the other team. If you ghostbust, you can't come back in until your slot is finally freed. > passed by others not in the game. In the "wait queue 32" state, you are > not strictly in a queue at all. The server end of the connection will > be polling the player list, waiting for you to free the slot. Once that > happens, it will be as if you started the client then. How does the player list polling work? I get worried whenever I hear someone say polling. _______________________________________________ vanilla-devel mailing list vanilla-devel at us.netrek.org https://mailman.real-time.com/mailman/listinfo/vanilla-devel