Please dont do this; your last mod with w q 32 was a real barn broadsider :-) Ideally you want observers to be a position to coach, so they need to be in the same time frame. On pickup servers the rules are different, but you want to still to be able to do the same kind of good coaching. Sending messages after a minute's delay wont have the same meaning. Also what do you propose to display for the delayed minute it takes to shift the observers to the appropriate sync slot? For a real time game, this is a faux pas. Have you seen the chess server source code lately? :-)

----- Original Message -----
From: James Cameron <quozl at>
Date: Sat, 20 Mar 2004 19:19:04 +1100
To: Vanilla Netrek Development Mailing List <vanilla-devel at>
Subject: Re: [Vanilla Devel] Re: CVS update: metaserver

> On Fri, Mar 19, 2004 at 10:25:42AM -0800, Zach wrote:
> > Perhaps toggle this off during INL mode and for hockey
> > tournament mode because it's hard enough for dial-up
> > players observing an INL game without an additional 60,000
> > ms delay ;)
> Apart from the difficulty of synchronising the replacement of a player 
> by someone in reserve, I don't see how a minute's delay in the data 
> stream will hurt observers of an INL game.  They'd still get to see 
> everything at the same rate.  ;-}

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